CITY × PLAY × CHANCE

URBIetDADA.

The city has no single answer.
Try asking it a different question.

YOUR
MOVE.
3–6 players, ideally 45–90 minutes to explore 3 + 1 dice of possibilities No single right answer.

01 / About the game

CHANCE AS A CREATIVE METHOD

No single
right answer.

What if we saw the city differently?

Urbi et Dada is an analogue urban scenario generator. It brings urbanism, landscape and chance together in a game that opens up unexpected questions and new possibilities.

A roll of the dice is just the beginning. The real game happens through thinking, making and discussion: how to change a place, why to change it that way, and what the city, its people and nature stand to gain.

01

Programme

What happens here?

Housing, culture, education…
02

Context

Where does it happen?

City centre, outskirts, brownfield…
03

Intervention

How do we change it?

Adaptation, community, vegetation…
04 / OPTIONAL

Biotope

What brings it to life?

Trees, wildlife, a water feature…

Urbi — to the city. Dada — play, chance and creative freedom.

02 / How to play

Roll.
Create.
Question.

From a random combination to a considered scenario. Through a drawing, a model, a map sketch or a conversation.

01A chance combination

Roll each of the three dice once: programme, context and intervention. To add a living element to the environment, include the fourth die — biotope.

Even a seemingly impossible combination is part of the game. Do not re-roll the dice for the same proposal.

02Explore the context

Choose a specific place and locate your brief on a map. What do you know about it? What is missing? Which spatial, social and ecological relationships matter?

03Create a scenario

Form a design hypothesis: what change could happen, and why? Develop it through a drawing, a physical model or words. Show how your intervention changes the chosen context.

04Explain and discuss

Present your proposal to the others and explain your decisions. What spatial, social and ecological effects could it have? Divide the 45–90 minutes between creating and presenting as you see fit.

03 / A little taste of the game

CHANCE IS JUST THE BEGINNING.

What will you roll?

The city is in your hands.

READY FOR A NEW PERSPECTIVE?
01 / PROGRAMME

What?

What happens here?
02 / CONTEXT

Where?

Where does it happen?
03 / INTERVENTION

How?

How do we change it?

Each die, once. Every combination is a challenge.

04 / Who it is for

MORE PERSPECTIVES. MORE POSSIBILITIES.

For everyone
thinking about the city.

Students
and explorers

For students of urbanism, architecture and landscape architecture. Develop spatial thinking, explore alternative scenarios and learn to explain your design decisions.

FROM A QUESTION TO YOUR OWN PROPOSAL

Educators
and facilitators

A tool for active learning, discussion and experimentation in the studio. It creates a space where dialogue matters as much as the proposal itself.

AN OPEN STUDIO, A LIVELY DISCUSSION

People
in practice

For urban planners, architects and landscape architects. A fresh starting point for exploring urban development and transformation, and for involving wider communities.

FRESH IDEAS FOR REAL PLACES

05 / The physical game

3D-PRINTED EDITION

A game to
hold in your hands.

Urbi et Dada is also available as a physical, 3D-printed game. Bring chance and fresh questions into the studio, a workshop or a shared space.

01

A hands-on experience

Working with physical pieces can encourage spatial thinking and help turn a first idea into a sketch or model.

02

More perspectives at one table

Playing together can help people take part and open up a conversation around a shared urban design brief.

03

Room for screen-free play

Time for drawing, model-making and face-to-face discussion. Your own pace, a shared focus and space to experiment.

06 / Now it is your turn

There is no
wrong result.

The value is in the process. In daring to try,
explaining your thinking and being willing to listen.